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Post by NPC on May 15, 2007 15:51:49 GMT -5
Pyromancer, Necromancer, Geomancer, Hydromancer, Nethermancer. That is the order in which these classes are covered throughout this thread.
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NPC
Game Master
Supreme Power
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Posts: 16,777,215
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Post by NPC on May 15, 2007 15:52:12 GMT -5
Pyromancer- A mage who focuses specificaly on fire magics. He forgoes all other training to master the element of flame.
Advantages- Ultimate control over fire magic and manipulation of fire.
Disadvantages- Cannot use any magic outside of the school of fire.
Requierments- Must pass the trial of fire given by Maloran Kenset.
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NPC
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Post by NPC on May 15, 2007 15:55:59 GMT -5
Necromancer- A mage who abondons all prior training and studies the forbidden school of death magic. They can still use basic mage spells but they prefer not to as it draws them away from their primary focus.
Advantages- Knowledge of the death magic school. Power over death.
Disadvantages- Shunned by others and cannot advance further in any school except death magic.
Requierments- Must pass the trial of death given by the High Necromancer on the Isle of the Damned.
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NPC
Game Master
Supreme Power
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Posts: 16,777,215
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Post by NPC on May 15, 2007 15:58:21 GMT -5
Geomancer- A mage who studies deeper into all elemental schools. Including earth.
Advantages- Can use all elemental magic including earth magic. Can manipulate earth.
Disadvantages- Can only use intermidiate ice and fire magics.
Requierments- Must pass the trial of earth given by Maloran Kenset.
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NPC
Game Master
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Post by NPC on May 15, 2007 16:00:18 GMT -5
Hydromancer- A mage who focuses specificaly on ice magics. To the point where the progress beyond the frozen material and can manipulate the pure and wild element of water.
Advantages- Mastery of both ice and water magics and manipulation of water.
Disadvantages- Cannot use any magic outside of the schools of ice and water.
Requierments- Must pass the trial of frost given by Maloran Kenset.
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NPC
Game Master
Supreme Power
Random Battle
Posts: 16,777,215
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Post by NPC on May 15, 2007 16:04:28 GMT -5
Nethermancer- A mage who abandons elemental magic much like a necromancer. They however delve into the study of pure and raw magic energy.
Advantages- Have access to the Nether magic school as well as the arcane. Can manipulate raw magic energy.
Disadvantages- Cannot use elemental magics.
Requierments- Must pass the trial of the void given by the High nethermancer in the Tempest Keep.
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